Hi all,
a small issue with a rigged mesh.
I have unconnected and unparented bones rigging a mesh (well all bones are parented to a unique “master bone”). Here is the mesh with 3 bones selected
[ATTACH=CONFIG]446420[/ATTACH]
When I apply a Z-rotation I get this, which is not what I want
:[ATTACH=CONFIG]446421[/ATTACH]
Strangely, when I append the mesh+armature in a new blender file, I get this, after a Z-rotation :
Hi all,
a small issue with a rigged mesh.
I have unconnected and unparented bones rigging a mesh (well all bones are parented to a unique “master bone”). Here is the mesh with 3 bones selected