Hi,
Correct me if I’m wrong, the blender equivalent of rotation/orientation constraint is the copy rotation constraint.
My problem with this is that “offset” parameter does not function as I intended.
You can see an illustration of the problem here:
https://www.dropbox.com/s/2ttkdr001xhm8tw/BLEN23_rotation_orientation_constraint_offset_01.mp4?dl=0
Not shown in the video but I also tried the following
- Copy Transform Constraint (which I believe is the parent constraint equivalent). Didn’t work as it has no offset option
- Medling with the spaces in the copy rotation. The closest I got is to set both as local space (default is both world space). Unfortunately, it no longer rotates properly.
What I was expecting when offset is enabled is the driven stays as is. Then it just follows further movement like this one:
https://www.dropbox.com/s/roala6ekba6fvrc/BLEN23_rotation_orientation_constraint_offset_02.mp4?dl=0
The closest I got of a conclusive answer is in this thread which roughly says
- Offset parameter is faulty.
- Use a bone instead to offset.
Is that assessment still applicable in the current version (2.8)?
Thank you for looking at my problem.