Hi:) I have small probelm.
I would like to export rotation data to xml file. The main problem is that I want to import that data in 3ds Max. In 3ds Max rotation is rotation_quaternion not rotation_euler. I thought that it is not problem because blender has got rotation_quaternion. I do not know why but if I am changing rotation of object
is changing and object
is still the same(
Quaternion((1.0, 0.0, 0.0, 0.0))
I would say that it is not normal,isn’t it?