I created a raycast for mimicing rocky wall. I would like to throw in some flat cylinders to create additional 3D “noise” before remeshing everything.
What caught be off guard is the inability to assign rotation based on raycast from the grid. Maybe I’m too tired for this again, so if anyone is feeling like pointing me to the right direction, I’ll appreciate it!
I hope my scribbles help a bit. I used cones in this example for easier rotation tracking.
test_new_sandstone2.blend (2.7 MB)

