I don’t know how to explain it but I’ve been trying to figure out if it is possible to have an object ONLY mimic another object’s rotation in the game engine. Like…
Object A rotates counterclockwise
Object B (somewhere else) also rotates counterclockwise
I have object A tracked to another object that goes around it making it rotate to whatever direction i press on. and I want the rotation to be passed on to object B so that it rotates the same even though it is somewhere else