Rough Ceramics

I’m not a very proficient or experienced Blender user and whilst I’ve done quite a few tutorials and so on I’ve decided to be more structured in my approach to learning, so I’ve been taking a more focused look at individual areas starting with my own materials collection.

I’m looking at this as a reference:

/uploads/default/original/4X/a/1/b/a1b993c8f60c06e51daeee3f63d8542af227548a.jpgstc=1

So far I’ve worked on the “base” material and have rendered this as a quick demo:

/uploads/default/original/4X/f/f/1/ff140e69deacf69ea684d75b542a807abc49e02d.pngstc=1

Here is the node setup for this:

How would the more experienced node wranglers approach getting closer to the example image? Is this something I should be using am image texture for or are there some techniques that I can look at to use just nodes?

I’ve done bump mapping and image texturing before but I’m still learning so much that I’m not well equipped enough to know if it’s me or my approach that is wrong.

Any input would be really appreciated. TIA.

Attachments




For starters

  • Change the glossy shader from Beckmann to GGX
  • Jack up the roughness in the diffuse shader
  • Pipe the noise texture through a color-ramp node (to create a high-contrast texture), you might want to switch it out for a musgrave texture (or even an image texture that uses box mapping).
  • Lighting, even the best materials may not really pop like in the image if the lighting’s flat and lifeless.

http://www.pasteall.org/pic/show.php?id=102481

A bit better -nodes

http://www.pasteall.org/blend/41620
Hope helps.

Whoa, that’s looking really good. I’ve used this node setup, any chance of a slightly higher res screen grab on the nodes? I can’t make out some of the numbers. But thanks very much, looks a ton better than mine!!

I added the blend, see previous post.

Wow, thanks thats great! Really, odd. I’ve set mine up exactly the same and it looks completely different so I appended yours and bing!

I need to figure out what’s different. Brain hurts.

It’s called ‘nuances’, lol. Happens here too.