I’m not a very proficient or experienced Blender user and whilst I’ve done quite a few tutorials and so on I’ve decided to be more structured in my approach to learning, so I’ve been taking a more focused look at individual areas starting with my own materials collection.
I’m looking at this as a reference:
So far I’ve worked on the “base” material and have rendered this as a quick demo:
Here is the node setup for this:
How would the more experienced node wranglers approach getting closer to the example image? Is this something I should be using am image texture for or are there some techniques that I can look at to use just nodes?
I’ve done bump mapping and image texturing before but I’m still learning so much that I’m not well equipped enough to know if it’s me or my approach that is wrong.
Any input would be really appreciated. TIA.