I’m a Blender newbie and having trouble getting clean edges on objects. For example, have a look at this sample I’ve generated:
It seems that there are rough edges on the bottom and right of the cube. This was rendered with a high sample number (30ish) which gives the shadow a nice look but doesn’t fix the pixelation on the bottom edge of the cube. I’ve highlighted the relevant areas in green.
How do I get a ‘cleaner’ result?. Any comments or suggestion gratefully recieved.