Round edges angled in render

Hi guys,

I have been following a tutorial on YouTube of how to make a bulb in Blender and it has all gone good so far until I did a quick render to see how it looked.

In the 3D solid view and 3D rendered view the glass of the bulb is smooth (subsurf bumped up to 4 in view and render to try) and smooth shading is on but in the final render the glass of the bulb shows angled edges even though the subsurface is set as 4 for the render.

Could anyone tell me what the problem could be and a possible solution?

Thanks.


Attachments

bulb.blend (611 KB)

Please ALWAYS supply an example .blend file with any support question.
That will make it much easier for others to help you.

Subdivision surface modifier render visibility is turned off on its header.

Screenshot of modifier visibility options in this post. #0 is the render visibility

Thanks a lot :smiley: Very informative thread also :smiley: