Round holes


(UserGreat) #1

A little trick which can help you add holes on your mesh without editing it.
Here is the image with the texture:

Here is our mesh:

Nodes:

And the final result:

Sure this is not great, but I think the trick can be useful anyway.


(yogyog) #2

This trick can work really well.

To make it a little better…

Image into Bumpmap node (in this case with “Inverse” set)
Bumpmap into Principled’s normal.