A little trick which can help you add holes on your mesh without editing it.
Here is the image with the texture:
Here is our mesh:
Nodes:
And the final result:
Sure this is not great, but I think the trick can be useful anyway.
A little trick which can help you add holes on your mesh without editing it.
Here is the image with the texture:
Here is our mesh:
Nodes:
And the final result:
Sure this is not great, but I think the trick can be useful anyway.
This trick can work really well.
To make it a little better…
Image into Bumpmap node (in this case with “Inverse” set)
Bumpmap into Principled’s normal.