There needs to be a way for it to blend with multiple objects rather than requiring that they all be joined together. Doing it on the material level would be a great step, and it’s the same way Modo handles it as well - there’s an check box in the material to “Blend With Other Objects” or something to that effect.
The power in this is that it allows you to use hard surface beveling on certain objects that require it, and have them blend into bigger more organic sub-d modeled shapes. That’s where the rounded edge shader really shines.
Here’s a comparison image of what I’m talking about in case it isn’t clear:
The render on the far right is the ideal solution, with the ability to have it blend with other objects via a checkbox in the material itself.
This is how Tor Frick is able to create models like this: https://www.artstation.com/artwork/mLgyd
The main body of that spider-mech is a big sub d shape, and everything else sticking out of it is its own object, which allows it to have specific modifiers, specific sub-d properties, etc.
I’m new here, but is there a way to submit this as a feature request? It’s the last holdout to making the Blender rounded edge shader as good as the competition.