Sorry for asking such a simple question, but I’m a newbie and I’m getting frustrated trying to do something I would consider rather simple.
I want to make some text look very goopy, almost like a liquid - having the edges of the text be rounded a lot. Using just the regular bevel on some extruded text doesn’t look goopy enough. I found, by searching, a tutorial here:
That references converting the text to a mesh using ALT-C, then removing duplicate verticies (w, remove doubles), and then running a filter called limited dissolve (space, then type limited disolve)…
It really cleans up the font just fine.
But I can’t figure out from here how I can get the edges rounded more.
Do I have to go in and bevel every edge or face by hand to get the desired effect?