Relatively new to Blender but this is my second attempt at a sculpt and my first serious attempt at one that will use retopology and rigging.
I’m using this class so far, but would of course be open to any and all critiques concerning the overall sculpt, approaches, and or suggestion of techniques to mitigate beginner pitfalls.
- Implementing effective retopology.
- Rigging for posing and basic animation.
- Potentially implement nodes for clothing texture and basic fur texture.
Below’s a screenshot of where my model’s at right now.