Roy , the spy , human hero .... Low-Poly

Hi , i’m working on a game project with BGE <blender’s game engine>

Zodiac Spear

, … i want your opinions about the game’s main character

1300 polys

i hope you like it :slight_smile:

thanks too much :slight_smile:

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a little dark but other than that, its REALLY cool for a low poly model.

Model looks nice… Though the pose looks weird. But that doesnt matter here i think…

I like the lower body, the head bugs me though, I think he would look better with a special ops mask or somethin, kinda like splinter cell, it would probably be less polys too.

I think he would look better with a special ops mask or somethin

i will try to make masked version too :slight_smile: , thanks …

You already know what I think of this guy… he’s cool :slight_smile:

You already know what I think of this guy… he’s cool :slight_smile:

thanks jas :slight_smile:

nice, but yeah the poses do look a bit “stiff”, model is sweet though

thanks :slight_smile:

forget about the pose ,… this thread was intended to show the model and the texture

btw , what about a blend of the character ? :wink:

i don’t like the mp5 gun. it looks like an electric drill.

i don’t like the mp5 gun. it looks like an electric drill.

nice comment , thanks :slight_smile:

 thanks :)

forget about the pose ,… this thread was intended to show the model and the texture

don’t care - he looks bored!! So I’m bored

no offence

and his feet are too small

and his feet are too small

you are right about that , i will fix them :slight_smile:

can u show us a subsurfed version w/ better lighting so we can see the details of the suit n stuff… or at the least just one w/ more lighting so we can see the details still.

can u show us a subsurfed version w/ better lighting so we can see the details of the suit n stuff… or at the least just one w/ more lighting so we can see the details still.

ok , but by thw way , this is realtime rendering :slight_smile: .

Oh so does that mean in-game? (sry i am newb at all these new blender terminologies)

Oh so does that mean in-game?

yep :slight_smile:

(sry i am newb at all these new blender terminologies)

actually realtime rendering isn’t only for blender , it is in graphics in general …

EDIT :- by the way , the character is re-rigged :slight_smile: .

What Do You Think Is Better , Bvh Or Normal Poses , Btw , Bvh Riging Isn’t Accurate :frowning: .