RPG movement 2.0 (with cam reset test)

Hey Everyone!

Blendenzo’s Third person movement examples reminded me of my old third person RPG movement i made a while back. Since my last attempt I have made many improvements, but have forgotten to post it. So here’s 2.0! He will change his direction to fit the camera view.

http://www.savefile.com/files/1310223

controls:
arrow keys = move
Pad 4, Pad 6 =cam rotation

I have also included my latest attempt at making the camera stay inside the area (Hits a wall, moves in) but it is not functioning properly. maybe one of you guys can figure it out? The way I have it set up is the closest I have come to getting it right. It basically works on the fact that ray sensors can’t see through solid objects.

good luck! :slight_smile:

My advice is:

  • use blender for modelling
  • use python for coding
  • use some scenegraph library (OGRE, Crystalspace, SOYA, whatever) for the graphics

No point struggling with something that’s tricky when there are specialised tools that do each job well.

Yes that is one solution, but i believe that blender is a great engine. everything can be done using blender, you just have to take the time to figure it out. and I also get a better feeling of accomplishment knowing I have created a solution using only my logic and creativity.

Could you tell me how you did the grass please?

What Grass???

I mean the floor texture, :rolleyes:

Hey PeteJ

all i did for the floor was vertex paint a cube. i subdivided it a couple of times so i could also add the brown.

So has anyone looked at that camera thing yet it’d be nice to get something going. i could use it with what I’m doing right now.