Blendenzo’s Third person movement examples reminded me of my old third person RPG movement i made a while back. Since my last attempt I have made many improvements, but have forgotten to post it. So here’s 2.0! He will change his direction to fit the camera view.
controls:
arrow keys = move
Pad 4, Pad 6 =cam rotation
I have also included my latest attempt at making the camera stay inside the area (Hits a wall, moves in) but it is not functioning properly. maybe one of you guys can figure it out? The way I have it set up is the closest I have come to getting it right. It basically works on the fact that ray sensors can’t see through solid objects.
Yes that is one solution, but i believe that blender is a great engine. everything can be done using blender, you just have to take the time to figure it out. and I also get a better feeling of accomplishment knowing I have created a solution using only my logic and creativity.