Hey Everyone. I hope that i chose the right forum for this, as this is neither a WIP, nor a finished game - its rather just a test or a demo. I finally found some time to work on blender - and i started to play around with the game engine. My first attempts were more focused on getting simple motion etc, but as soon as i found out how simple the logic brick system really is, I went for something more complex. The process of creating this demo was not really “hard” but rather time consuming. I used mainly logic bricks to create this building system - python scripts were used for Bloom,the “minimap”, some data for the UI and for the mouse tracker. I used Goran’s 3D Mouse tutorial to create the basic setup [ http://www.youtube.com/watch?v=H44cBzjxbh4 ] .
I plan on creating tutorials for this “building system” - currently im finishing a build-grid, which makes it easier for placement detection. This setup here is using rays to see if a building is underneath the cursor.
Even though the logic looks complex its rather just messy, i didnt use layers and couldve avoided some doubles by using a more structured setup - but as this was just a testwork i didnt really care about cleaning things up.
Thank you for taking the time to read / watch. I am open for any comments/questions etc.
I created a build-grid that works with logic bricks mostly. Python only sets the block’s origin to the origin of the plane so that it will always move in 1 blender unit steps and not freely like in my other RTS demo.