I need to simulate the tiny “cinematic” deformation you have in two rubber cilinders rotating on a disk.
- I organized the meshes,
- a single bone with rotation only applied,
- parented the mesh to the bones
- applied cloth simulation, and starting with rubber preset, I played a little with parameters.
(see second pictures)
the result is far too much deformed: and I need a far more subtle effect, and more than this the cylinders should stay
“cylindrical”, basically not change too much in volume.
Any help is greatly appreciated.