Hi folks! I’m brand new to Blender, but I’ve been using 3DS Max professionally for years. I saw the pricetag on Blender and I was sold.
As a first project I’ve decided to model a rubberband ball consisting of purple and green rubberbands. I basically multiplied primitives around a sphere, but it’s just not realistic enough. I want to be able to wrap a virtual rubberband around a ball and have it collide with the surfaces under it.
So, how do I do that? What method would I use to force a mesh to elastically wrap around the mesh below it? I’ve attached what I have so far.
Thanks in advance for your advice! :eyebrowlift: