Hi all, I’m trying to turn an animated rubiks cube i did into a real time game. I’m honestly new to this sort of stuff and i have absolutely no clue as to how to make this work. I DID look through some tuts and resources, but I don’t think i found anything that can relate to this. The problem is that I need to make a controller for each of the different rotation functions. On a single 3x3x3 cube i can see at least 22 different rotations. 3 moves vertical up and down, 3 moves horizontally back and forth, another set of 3 on the third plane going up and down. (18 now) then i also want to be able to turn the whole cube around so 4 more, this way i don’t have to always use the mirrors which can be confusing.
This is probably the hardest bit. On top of getting controllers to do rotations i also need something to make sure that a constantly changing section of boxes move and not a preset group. For example, you can, say, turn the top layer around on the z axis, then turn a vertical row on the y axis, then do the top layer again, those boxes on the top layer aren’t the same anymore, they get moved around.
Anyways, that’s my fix, any help is appreciated, thanks!
Here’s my rigged model if anyone wants it, it’s capable of animating just make sure you select the right armatures and use the rotation manipulator instead of translation and it works fine.