Teaching myself blender, mainly rendering in cycles at the moment.
Tested the cell fracture plugin -then tested it on a purposely inside-out object to see what it would do!;
Worked on getting a good ice shader for a bit, and added some comp effects.
For the ice, I first figured out the shader equivalent to the glass shader, using a fresnel node with the reflection and refraction shaders; then I modified it so that
- light rays from outside the mesh reflect less (using Geometry node.backfacing)
- light rays going through the volume get darker/greyer (cheated using ‘Ray length’, calculating on backfaces only, adding via an emission shader and reducing the reflection and refraction)
- some spots reflected roughly instead of refracting
Render took over an hour; I could probably have adjusted the samples a bit better.