So this is my third bit of work after taking very long hiatus from 3d modelling and texturing.
I’m still amazed how much things have changed in 16 yrs.
This is modelled by myself and using PBR textures from [https://texturehaven.com/].
It is also following one of their tutorials but with my own little takes on things here and there.
Improvements I want to do include;
animating a wind through the grass, reeds and water.
I can figure out how to do that for the grass and weeds as they are particle based, but not sure how to do that for the water as its just a plain.
Add some ivy type creeper vines to the ruin.