I am sure it will not be long before a million and one city related pictures and videos crop up on here following on from Andrew Price’s tutorial. But hey ho, may as well post this up anyway.
I got a little lazy with it, could have used some better materials and some more building variations… but I intended it as a one-day distraction from my current main project, and was quite pleased with what I got for the time put in.
Yeah… was hoping to put a couple more hours in and model some more variations, I think that would have really finished it off nicely… but ran out of will power
Sorry for late reply, not been back to check for comments on this one… as I wasnt expecting many. The sky was generated via a half sphere with a 360 sky texture applied to it through an emission shader. I think I also limited ray visablity to be just camera to help speed up rendering.
@Atom and kilbee, thanks for the feedback … Fully aware of its flaws though, as I said in the description… was a one day ‘see what I can bash out in a few hours’ sort of deal, barely worth posting up to be honest… but what the hell right?