So first the history. Several years ago I was a club owner in SecondLife. The club was retro 50’s, and got pretty busy. It’s gone from there now (though the club itself is alive and well on OSGrid).
One day I took to C4D to recreate the club using less cartoony graphics than SL could deliver, and with more realistic lighting. It took three months, but I got there. This was maybe 5 - 6 years ago.
Fast forward to today, and I decided to give it a go in Blender. I haven’t re-modelled, but simply exported the C4D model as obj and imported that. Textures and lighting, however, are where I’m going in BL. The attached is one of my early WIPs, with the major parts textured. Using PBR node setups, the light is provided by an emission shader on the overhead and picture lights, and a couple of spotlights where, well, where the stage spots are.
The model had some horrible issues with randomly flipped normals, which I had to fix manually. Obviously, I still have a way to go, and I haven’t started on texturing what is out of view on the pic (bar area, outside etc.) but I’ll get there. It was always a big project and so will take time (the bare clay model file was 212Mb). I’ve had to shrink to about 1/100th of the imported size to get it to around real world scale.
I expect progress to be slow, but I’ll update when I have an update worth sharing.