Is there a way to run Blender without using hardware acceleration. I have troubles with the ATI drivers I’m using (I have a HD 4850), and I believe blender would work just fine if it ran on the CPU only. It may not be quite as good, but atleast it will run.
I think you can just run it on intel intergrated graphics, but you can humbly forget about using the new GLSL features, making decent graphics level games with the BGE, or playing BGE games with half decent graphics.
I think you can just run it on intel intergrated graphics, but you can humbly forget about using the new GLSL features, making decent graphics level games with the BGE, or playing BGE games with half decent graphics.
For the most part, yea. An old intel integrated graphics card can run up to 60,000 - 70,000 faces (about 100,000 polys) with a decent frame rate if the game is set up correctly.
However, blender will never run above 55 fps, you will not be able to use GLSL, and it may act glitchly (but it depends on the version you have. A 2003 intel driver works very well, but 2005 intel driver crashes blender often).
On windows you can turn down hw acceleration by turning off all eyecandy stuff and choosing windows classic theme. Also go into the control panel for your card and turn off any goodies, AA, FSAA, etc.
On linux the easiest way is to get the static binary from http://download.blender.org/release/Blender2.47 - those are linked against mesa, which is software OpenGL. The best part being that you can keep your drivers installed
actually, this does not work for me on my gentoo laptop installation, i an also having slow-downs using hirect rendering,
i wonder what is the solution apart from disabling hardware acceleration in the xorg.conf and restarting WM…