Ok, I decided it was time I called it and finished this scene. So here’s the final product.
It’s all done in mato’s “vectex” build that allows you to render with svg files for textures. I might render a few real extreme close ups so you can really see the benefit of svg.
This came out really good. Love the style that the crisp, high-contrast SVGs give … your modeling fits the style well, too. I would’ve liked to see Runboy fill more of the frame, maybe because he’s such a unique character and has most of the detail.
Overall that’s four stars of work to me!
BTW: Is there any word on this functionality coming into the official release?
All the characters of this work are very pretty.
And I am very curious to the back story of this work.
(Why he is running? What is the relations between he and the little boy near the left tree?)
I changed my Desktop wall paper of Ubunto to this work.
Thank you.
I made the model for the central character years ago actually, but never used him. My idea back then was to have him run through a city being chased by a big robot… but I never got around to making that scene.
So he was a nice starting point for testing svg stuff, since I already had the model. It just grew from there… The “nuke” was a last minute addition because he has to run away from something!
The little guy, and all creatures are just to add some life to the scene, and he looks a little sad with the idea that they can see the nuke, but only runboy is fast enough to run away from it.
That’s basicly it Thanks again for the feature… I’m using it for some other work now as well… I hope I’ll be able to show that as well.
Oh, he is running away from that dark big cloud.
If I am in the same situation, then I run away as fast as possible too.
And I understood why that little boy looks so sad.