Is it possible to run more than one copy of Blender at a time?
While rendering an animation, blender seems essentially frozen. I would like to be able to open and work on another file, while the animation is rendering.
Well, it works on my mac, too… easier than I thought: I just created a copy of the blender application folder, and opened the second copy with no problem.
At least on windows, you don’t even have to make a copy. Just click the icon twice. Get this, you can even render two scenes at a time, although they both go half as fast, but this was useful when I left for a week, and had to have a portfolio done two days after I got back, I opened 3 copies of Blender with different files, and then set them to render, when I got back, three animations done! (If they are really complicated files with lots of large textures, you’ll want to render in x and y parts or your system will have to use virtual memory :o or run out altogether. :o :o)
For Windows users: to ensure that the Blender instance that is not rendering works quickly rather than being very slow, open task manager and, under processes, change the priority of the rendering Blender to Below Normal. This way, it’ll be using the CPU to render only when it’s not required by most other programs.
You’ll get faster render times if you forego the Blender GUI. Use the normal blender to set up your animation but at the point where you hit ANIM don’t, just save and quit. Then click Start –> Run and enter something like
C:\Program Files\Blender Foundation\Blender\blender.exe -b D:\fooey\kablooey\kazoo.blend -a
Other useful command line arguments:
-S Scene.002 Set to scene "Scene.002"
-f 12 Render frame "12" and save it (not an animation option)
-s 15 Start rendering at frame "15" (use with -a)
-e 2496 Stop rendering after frame "2496" (use with -a)
-a Render an animation
Notice that you can omit the end frame option if you wish to render to the end. You can also omit the start frame option if you wish to render the entire animation.
Output will be placed where it is defined in your blend file.