Runtime help with shading

Does anyone know how to make a runtime for a game properly? Mine only renders the game using ‘Solid’ rendering. How can I make it do shaded which allows shadows etc?

It should automatically save it in the textured rendering but in 2.47 it makes every objects material shadeless

2.47 has a bug and EXEs don’t work correctly. There’ve been about 4 threads on this in the past week…

Either use 2.46 or wait for a new version, or use an SVN build.

I had this problem too, nice to see there’s an easy solution. Maybe this thread should be made sticky.

blender 2.48 has come!