Does anyone know how to make a runtime for a game properly? Mine only renders the game using ‘Solid’ rendering. How can I make it do shaded which allows shadows etc?
It should automatically save it in the textured rendering but in 2.47 it makes every objects material shadeless
2.47 has a bug and EXEs don’t work correctly. There’ve been about 4 threads on this in the past week…
Either use 2.46 or wait for a new version, or use an SVN build.
I had this problem too, nice to see there’s an easy solution. Maybe this thread should be made sticky.
blender 2.48 has come!