Runtime Texture Problems

I’m having trouble with the textures in my game runtime.
I used .gif images of text with transparency as textures to keep the poly count down. They show up fine when I run the game through blender, but when i save it as a runtime or run it through BlenderPlayer (as shown here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_exe#BlenderPlayer) the textures dont show and all I get are the blank planes they’re supposed to be applied to.

Does it have something to do with packing the files first? I tried packing them before saving as a runtime but that didn’t work. Would unpacking them into the directory and changing the path work? I’m not sure how to do that though.

I’m a beginner so clear explanations are appreciated. Thanks :slight_smile: