THANKS FOR THE REPLIES!
To Sutabi
Sadly Blender’s Realtime Engine strongest points isn’t speed, it rather relies on the artist.
Amen! 8)
Err I think you mean stress test and if its a stress test then why would you be worried about 20,000 polyed balls? When Modeling you usally want to keep models under 1k and a scene around 20,000 is fine… Plus I am guessing you use physics and thats slow anything down.
Yes, you’re right.
I did want only know if vertexarrays make some difference in the runtimes.
So, since I cannot display framerate in a runtime as I do in Blender, I thought that I can see if there is a difference between a runtime with vertexarrays ON and one with vertexarrays OFF by slowing the runtime with a huge polycount ( I can spot the difference between 6 and 10 fps but not between 60 and 100 )
Some odd reason the standalone version are slower no matter what, I am guessing it has to do with linking…
That’s very sad
And the startup command dont work ovbiously heh
[!] No, that’s not entirely true. Maybe is just a bug but if I type:
C: est.exe -p 10 10 320 200 -g
it works. I have to type “-g” at the end if I don’t want to get a “file not found” error, so it HAS to be a bug.
anyways all I can say is your going to have to think outside the box for now on dude
You’re right…
By the way, I just saw your particle demo
IT L :o :o KS BEAUTIFULL
congrats
To Pooba
On my computer the runtimes and the .blend files run at the same speed (I guess). But with a .blend file I can specify vertexarrays ON, so it gains a 30%-40% speed boost (vertexarrays works only with some graphic cards).
But, as Sutabi said, there has to be and error that prevents the use of vertexarrays in the runtimes. :-?
To OTO
Thanks for your suggestion
I’ve immediately tried BGLauncher, but it doesn’t seem to make any difference.
To all
Thank you all again for your replies, I didn’t expect to recieve 3 answers so soon.
Sorry for the lenght of the post, but it’s my first forum post and like to play with all those buttons…