Rusted Door in Scene

I was able to get the dimensions for the door mostly right (reference previous posts here and here), and put it into a scene. Still struggling a bit with the compositing, and I need to fix the stretch on the sidewalk. And a friend of mine says it looks like it’s indoors, but it’s supposed to be outdoors under an overhang so I might back up the camera a bit to see the building.

Front Door4

People from Blenderkit (Melissa Lee)
Bench from Blenderkit (Woppy Rodriguez Masat)
Wall texture from Blenderkit (Matheus Godoi)
Ground texture from Poliigon
Plants from Poliigon
Door and lights by me

I think it’s looking like an indoor scene because of the lighting. Looks like the only lights are the overhead lights. If it’s an outdoor scene then the outside world should affect the lighting more than it is.

Just my thoughts,
Randy

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