Did this cabin going off some crude floorplans my mom sent me from her memory as a girl in 1950s Canada. She said it was really rustic so I tried to go all out on dust (from the Blender Guru tutorial on procedural dust), smudges, rust and dirt. Also used Gleb Alexandrov’s volumetric lighting tutorial as well as some aspects of CG Cookie’s forest tutorial. In order to get colour variation for leaves on the same tree, I used CG Cookie’s tutorial on leaf randomizing. Grass, trees, rocks, shrubs, daises, and other greenery was spread through particle physics. Sapling addon was used for trees. All trees had to be converted from curve to mesh unfortunately (sapling used curves) but it was necessary for UV mapping and texture accuracy. Wood stove was done with sculpting.