Rusty Old Television Set

Hello people! (PinkSkinks Brother)

Here I have an image of a very old and beaten television set. It includes a set of small speakers and a control. So, yeah, here it is! It is a very small TV set, note the size of it compared to the control. I do notice that there are some problems, such as the texture of the set, where the mesh is aligned with the Z axis, the tex. turns stretched and distorted. If anyone sees this and thinks that I should fix this, please let me know!


Thanks!

I like the style, reminds me of something from a post apocalyptic setting, fallout 3? The textures do seems to be stretchd and blurred. Being new to Blender myself I probably couldn’t help you but I like where this is going. I would just focus on the details, maybe change the lighting to something more dynamic, more shadows…etc.

Now that you mention it, wall, it does look like Fallout 3. As for the textures, I know how to make them look relativilely good, by UV unwrapping the TV, but hen the bump mapping doesn’t work as well. I guess I might leave it as it is, and hide the wost of it with the remote XD

And regarding shadows, this was done when I just figured out how to use soft shadows, so I think I over did the softness a bit :slight_smile:

Thanks for the critique!

The stretched textures ruin it… sorry… try UV mapping :slight_smile: dont know how? look around on blendernerd.com theres a tut there

UV unwrapping is a must! Stretched textures ruin otherwise enjoyable image.

Other than that, I love the idea and modeling. Keep us posted!

Thanks guys. Will get it UV unwrapped and re-rendered.

I had a television set like that, once. It was surrounded by purple flowers and floating in the air. But that was back in the 60’s, you know, and I guess we can just leave it at that.

In a finished shot, I would toss a couple of throw-away props back against the place where the wall meets the floor, maybe toward the top right of the frame, and throw them out-of-focus so they don’t grab attention, but basically just to break up the sight-lines a little bit. You’ve got a very strong diagonal line pointing right out of the right side of the frame, and it keeps taking my eyes there, away from the intended subject (the TV). You need that area there, to balance the composition, but I think you need to break up that line. A throw-away prop, maybe running at a contrary “ten-o-clock to four-o’clock” angle and out of focus, might help do that. Better if the prop, itself, is not too strongly linear. Almost anything will do. “Comp” it in so you don’t have to re-render the whole thing.