This is all hit or miss and random practice. It’s the best of what I’ve made in the past month. I’m just getting back into 3d after a pretty long time so I was hesitant to post anything, but it isn’t healthy to have your work go unchallenged. I offer no pathetic disclaimers to stop you from being brutal. So if you want to pick something apart, go ahead. Right now I’m working on a game with a programmer from Neversoft who’s piecing together a seperate engine which is looking top notch. A few of the things below were taken from the game work. Descriptions are above each picture:
Chapel scene, shadeless render. This was a handpainted texture test where the focus was on the ground and back wall. Everything was handmade except the wood, table, bench, and rocks, which is why it’s so inconsistent. Concept was based on an abandoned church photo. Here’s a flyby(divx)
Abandoned hatchback, render
Playing around with new digital camera. Shadeless render + raytraced shadows.
Dark room, in-game screens. Speed challenge, made in a day with modeled but untextured bathroom.
Props, shadeless render.
Silent Hill inspired bathroom. Speed challenge, 5 hours, shadeless render
Morgue Zombie, rendered with norm, spec, color maps
Morgue Zombie body, textures 70% complete, not very creative but will be a good male base mesh.
Fuel tanker wip, renders
That does it for the game art. The project I chose to get refreshed with python is 2 player chess. Movements are restricted to what’s legal, and legal squares light up when you mouse over them. There’s a movement history, undo, playback, en passant, kinging where you choose your piece, and more. Along with that, most pawn movement is coded and the groundwork is looking clean.
Thanks for looking