… or something!
I’m just experimenting with some basic RVK modelling (just a basic subdivided cube synching with a music track - think of a low-rent version of ‘Gantz Graf’ !!!), and have a sequence of actions which I’d like to use again and again. Now, if I was doing animation with armatures, I could encapsulate my sequence into an ‘Action Strip’ and then use it again and again.
The documentation says that Action Strips are only available for armature-based animation… So my question is (something like) what should I do if I want to repeat a particular RVK movement over and over?
A secondary question I suppose is ‘Why can I not make an Action Strip out of arbitrary mesh deformations?’ Using Action Strips in conjunction with the NLA would certainly make the animation more coherent… as well as quicker to implement!
I’m sure there are some good answers out there
_namke