RVK's to Unwrap a mesh, then uvmap?

I saw an interesting post once about someone who used a relative vertex key to unwrap their mesh, and then uv-mapped it; basically almost bypassing the unwrap tools in the uvwindow. I haven’t tried this yet, but I have a question to anyone who has: Must you be finished with the model before you add an RVK? Are there any other shortfalls, tips, or tricks with this method?


It is definitley a possibility to use RVK’s for the unwrap.

I would definitley recommed that you have the model done first for sure. Even if you are going to do normal UV mapping. Texturing should not even be thought of until the model is complete.

Basic materials for test renders are OK, IMO. But never do final textures until it is completely finished.