hmmm… the first part of my topic got swallowed, well heres my question again,
how can i turn s-meshes to stay subdivided for use within radio-solutions or games?
thanks for any help…
hmmm… the first part of my topic got swallowed, well heres my question again,
how can i turn s-meshes to stay subdivided for use within radio-solutions or games?
thanks for any help…
Select Mesh and press ALT-C
Delete original mesh (or move to seperate layer)