This piece took about a week and a half from the modelling till the final render. I stressed a lot on the colors and the post processing part. The most challenging part was creating a believable environment and realistic lighting, and then putting everything together in harmony.
I hope you guys like it. I will highly appreciate if you leave a comment with your opinion, maybe you want to appreciate or want to point out a mistake I made. Either way, all comments and critiques are welcome
It’s a beautiful concept and execution. The colors look perfect (Ilove the contrast between red and green). And I agree with Brus: should be on a wall
Then, I added a particle system to the cylinder for leaves. The size of the leaves is controlled using a gradient texture on the cylinder, to create a dissolve/fade away effect towards the two ends.
The cylinder can be controlled with a curve, using a curve modifier.
This gave flexibility to the system. I could tweak the shape using the curve, move the cylinder to change the position and the textures and particle settings to change how the leaves looked.
Tip: To make the cylinder transparent in the viewport, first add an ‘image as plane’ image (anything). Then assign that material to the cylinder. Now, in the node editor replace everything by a transparent BSDF. Now, in the material preview mode, the cylinder will be completely transparent.