Some niche things works very well.
For Sabge, many Blender using Unity or Unreal i think would appreciate like Godot another simple lightweight game engine with smooth workflow between Blender and game engine.
Because 99% indies is not about movie quality graphics
About visibility, i agree ich io, steam, and lot more visible channels than specific Patreon.
About building and audience, it’s lot of work, for example a specific game engine Youtube channels with regular engine updates to keep people interest.
Also i agree a game engine should allow to make any kind of gameplay, for example it should be a minimum complete on physics (without going too further like in game IK) :
- physics joints and other stuff systems
- collision detection , overlap, raytrace
- easy collision layers definition
- Use Blender low poly concave mesh or groups for collision
- Bonus easy ragdoll ?
About great promotion video i mean something like this :
- Pricing and license advantages (year upgrades instead of royalties ?)
- No data collecting systems when using it or about games made with it
- A game example showing it’s perfect for indie games, retro and others styles
- Direct Blender smooth workflow import to engine
- Very fast prototyping
- Easy visual code for anyone and ability to code nodes
- Cool graphics effects
- Easy to configure use physics systems and manage collisions
- Easy publish
- Binary examples to download and test, or some engine version to tests that only plays and not publish.
Anyway, some indies made their own game engine system and their game sold well, but they never sold the game engine or released the source, so it’s all up to you to decide
Great to see you’re working on it, the game you’re building with it reminds me of some cool other indie games.
Building all in Blender it’s the dream workflow of many Blender users using Unity i guess
Great start at map making, keep it up.