I’ve been making a comic for most of this year, both for fun and to improve my CG skills. One of the characters has a vehicle which will appear a lot, so I can’t cheat my way into modeling it.
I haven’t started on the interior/bottom, and the final model will be toon shaded. Any and all C&C will be appreciated.
also, are you using subdivision surfaces on the wheels? (because they look excessively high poly)[/quote]
Yeah, on level 2.
Since it would take too long to fix the shell, I went ahead and started remodeling it. The red spots are placeholders for detail textures, like stickers, scratches, ect. I only have the doors there as a reference while I make new ones.
This is the very first vehicle I’ve modeled, and I really underestimaded it.
I almost finished modeling the outside of the vehicle, and I’ll turn to the interior tomorrow. I’m not sure of the best way to texture a vehicle, so I’d appreciatte any pointers on how to do that.
I believe the Safari is pretty much finished. I was thinking of UV mapping it, but I’ll probably leave that for another occasion. I made this last render to showcase the vehicle on an enviroment. I believe I managed to get what I was looking for (except for the lack of decals, which would need UV).
One thing I’d like to know: What would be the best way to reduce the number of verts? It currently has 15,295, which makes raytracing quite the female dog…