Sakuga in Blender

I just wondered; has there been any sakuga in CG with Blender? In 2D, this means drawn animation that goes higher in quality.

I had my question at this since I’d like to try out sakuga with Blender for my animation series. With sakuga, you can get over 1000 frames done in a couple of hours.

Since we basically draw each keyframe for animation, can this be achieved with Blender? This is a faster workflow to get animation done for any project.

Just something I questioned myself yesterday for animation. Let me know what you guys think.

I’m a bit confused by what you mean. Do you mean you want to render out more frames per second on a 3d animation or a grease pencil object? If you mean a grease pencil object, then you would have to animate every frame to have the same effect. We do have interpolation for grease pencil strokes, but using that to generate in between frames makes the animation look more like flash.

If you meant rendering more frames per second for 3d character, then you can just set the keyframes further apart so that blender will interpolate more inbetween frames for the movement. It helps if you set the output framerate to 60 or whatever in the property editor and enable “show seconds” (view menu > show seconds) in the dopesheet so that you have a better feel for the timescale you are working in.

Sorry for confusion. I meant that you can render out many frames per second by doing sakuga. I just wondered if it was done before as, in anime, it’s quite popular among Japan’s animators.

I should’ve been more specific about my question, huh?

I had to google Sakuga. You seem to misunderstand what sakuga is in a production.

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Can you explain more detailed? I’ve only watched it as video by a YouTuber doing anime at the moment.

It’s a higher quality animation/art on on certain parts by experienced artists on key parts of the show/movie. Like intros to an anime or an important fight scene between two main characters.

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Oh. So, it’s not by quality of high frames per second, then?

In a way it becomes like that because of the experienced artists on a time limit. A show must put one episode a week. The fastest way to get good animation in shortest time is to get the best animators and pay them well and the rest of the show is just moving mouths.

I’m not an animator, so someone please correct me if get anything wrong, but for most types of animation, they don’t animate a full 24 frames a second as that would mean drawing 24 unique pictures to convey 1 second of video. They call this animating on 2s or 3s:
https://anime.stackexchange.com/questions/15567/what-does-it-mean-for-animation-to-be-done-on-ones-or-on-twos

Sakuga, is just those times when they actually do choose to draw the full 24 frames to make a second. Blender pretty much creates your inbetween frames for you when you animate a 3d model, so the concept doesn’t apply to that. You could say the concept can apply when you make a 2d animation with blender’s grease pencil, but you do have the option to have blender automatically create inbetween frames there as well. Its just that automatic interpolation has a distinct look which wouldn’t match actually manually creating a new drawing for each frame.

Anime is never drawn 24 frames a sec. Actually. The backgrounds are but never the characters. Like flowing water or falling leafs are 24fps. The character animation are at 8fps or at best 12fps. Sakuga is just the best looking animation for that particular scene that is key moment in a show with limited budget. Sakuga is just a fancy word for “we wish we could make everything in our show look like this but because of budget and time constraints, we can only offer you 2 minutes of it in this important part of the story where we hired the best animator in the business and the next 2 episodes will be flash backs and reused assets our intern has to do for free”