To tell the truth, this is not my first car, but the only one that got off to a good start. It’s a Saleen S7, an American Supercar worth $580,000 US. I found the blueprints on SMCars I think.
I’m currently smoothing out bumps in the front panel.
Later on I want to do some experiments with diferent renderers. So far I have Internal, Yafray and Indigo, but would also like to try Yafaray, Sunflow, and that Luxrender one. Any others I haven’t heard of, I would like to try as well.
C&C welcome. Any extra views, angles, wireframes, please ask, I will try to provide regular wireframes but I might not. Also, how do you do wireframes like the car in this thread? Thanks!
Sort of. I looked at the BlenderArt magazine and it’s approach to car modeling, got a few tips from that, but then sorta developed my own technique that seemed to work for me better than when I followed it outright on my last car, a Ferrari F430, which never even got one panel completed.
My general idea is to outline all the feateres of each panel with strings of verticies and then fill in the gaps with faces. Takes some tuning and cleaning but looks good once it’s done.
Update: Note the orange paintjob is back again, and more progress on the side panels. I tried to work on the tyre tread, but the blenderart magazine tutorial was confusing. Fo all that have read and used the tutorial, I cannot recreate the step where he talks about rotating to layout on the Y-axis. It just doesn’t seem to make sense. Could someone explain how it is done more clearly to me? I’ll ask my friend at school tomorrow (Cuby on Blenderartists) but any other help will be appreciated.
I understand that this is a reasonably old thread now and I haven’t updated it in months, but seeing as I have found the time to work on it again I think I might as well.
As you can see, significant progress has been made, but still a lot to go. Most of the front of the car is done, but only a small amount of the rear. The interior is yet to be done as well.
I m also looking for help on making my model photorealistic. Im am a complete noob at rendering and need all the help I can get. I don’t expect a huge tutorial written out and posted (I’ve had that happen before though), but links and recommendations would be appreciated.
Hey, I’ve been working on my S7 and I’ve encountered really weird problems. As you can see, the wheels ore invisible, and the headlights aren’t showing up properly either. What’s weird is although you can’t see the wheel, you can see it’s shadow and reflection.
Sorry for the link, Blender froze when I tried to save the image and the best I could do was take a PNG Screenshot.
I understand that people will want to know about 100 different settings to determine the problem, and therefore I am posting the Blend File. I would appreciate it at this point that it is used solely for figuring out the problem, and is not used for your personal projects. If you really want to use it, contact me via PM or e-mail first.
You need to turn on (Shift select) every layer that will be part of the render under “render layers” Currently the layer(s) that have the wheels/tires is off.
Oh, and please turn off view subsurf before posting a model like this, the many objects set to View levels of 3 and 2 will make most machines crawl, including those of folks trying to help you.
Thanks Pappy, I’ll try that. and also I’ll post blends only without subsurf from now on. Sorry about that. Also thanks for the compliment, DichotomyMatt.
EDIT: Working great now, thanks. I’ll post a large render after school, I doubt it will finish in the next 15 minutes before I have to leave.
EDIT II: Does anyone have a decent carbon fiber material I could use, or have any tips about how to create one?
Render Time… over 14 hours. Ten minutes without the floor. :spin:
Things still to do… Rear spoiler, diffuser, wing mirrors, carbon fiber material, and a series of environments (some photorealistic renders, some “wow that looks awesome” ones). Not trying to show off or anything (I’d be stupid to try).