I have modeled a restaurant scene with a plate, wineglass, silverwear, menu, etc. as well as a salt shaker. I want to add salt to the salt shaker and since I am using an external renderer (SmallLuxGpu), it is highly realistic so I want my salt to be too.
My problem is I want to add salt to the salt shaker via a particle system with the particles duplicating an very small icosphere (salt) AND have the salt shaker stop the particles and collect them. After the salt shaker is full, I want to render it on the finished frame. I have tried using collision on the salt shaker as well as the salt object, nada, passes right through (evn with permeability on both maxed). I have tried making them rigid bodies, making them components to other physics sims, dinking with every setting there is until I just can’t take it anymore and decided to seek answers. I can’t find any you tube videos (Blender particle fill, Blender particle collection, as well as a bunch of other search strings) as well as exhastive google searches so I am posting here for help.
Does anyone know how to have emitted particles collect with collision (or any other method)? As well, I want particle collsion so they stack on each other and fill the container. Thank you very much for reading, it’s greatly appreciated .