I am working on it for quite some time, and I think I am in a point I need some help.
I need to work on the rigging more (it’s not finished…) and I want the skies to be a bit different…
Also, I need to learn how to rig the face, though I like the expression of the angle, the demons need to have a more horrified expression. (any tips regarding this issue are more than welcomed).
wow, look like a cleric wall painting, very…epic
how did you make the wings glow ?
Would like to see a little more of the demons, one can only see the half of the firs one and the head of the second one. Maybe, you could change the composition of the scene a bit and put the characters more into the center of the image?
I would rather use RVK than armatures for the facial expressions
unfortunately, there seems to be no link behind that thumbnail…
[EDIT]now it works
your composition uses only a little part of the space, that the format of your image offers, so 80% of what you see is background instead of your
neat characters;)
See the attached pics, maybe the alternate composition uses the available space a bit more effectively and sets the characters
more in the center of the scene
umm… it’s a good idea, but your offer is a bit problematic. You see, I want it to be as if the angle is going from one point to another, the same point the demons are coming from. making the demons come from different directions, doesn’t fit with the idea I’m looking after…
I will try to reposition the demons to make it look better, as you suggested (only a bit differently ;)), I don’t think I will change the angel … I really like the way I positioned it, and don’t want to touch it
some update…
I think the skies make the demons stand out more… which is not the way I want it. I worked today a bit on the background. it took ages to render (with full GI ;)). The lighting is really bad:
I will try to make the background get less light, and focus it a bit more on the angel