Hello. I have a project that contains the KiryToonShader Ver2 material (you can download the project file from the creator’s page).
It is not a plugin or a script, but simply a complex material made using only Blender material nodes.
It was not intended for Blender 4.2 LTS, but on Windows, after a wait, it opens, works, and looks correct, just as it did before in 4.1.
However, on Mac OS, in the same Blender 4.2 LTS, the same project file looks incorrect. Even if I resave the project file using Windows and Blender 4.2 LTS, it still opens incorrectly on Mac OS.
Could you advise what might be the problem and is there a way to fix it?