I didn’t like how the textures turned out, so I started over with them. Now it’s all blender procedurals and I like it much better. It’s not much, but since I have my exam in quantum mechanics tomorrow I couldn’t spend too much time on it (probably shouldn’t have spent any time on it at all ;))
That’d make it look too much like something to hang in a christmas tree.
The metal is done with a couple of reflection mapped blend textures, a stretched cloud texture and a noise texture… and I think I put a little bit of magic on the specs.
I forgot to mention that it’s based on those orbo necklaces in Witch Hunter Robin (the name really doesn’t do the series justice)