In the blender materials mode possible use
same material but the textures are different for each object?
I would like use three texutes with blend modes (add, mix etc.)
You can use those by render baking in 2.43
sorry my bad english
i create a material and I named to MA: wood and I linked to the Sphere mesh
and than linked to an other mesh i.e. Cube so this two object use the same material MA: wood, other words this two mesh use same material data.
But here come the trick i would like to use the for Shpere mesh some different textures in Textures panel i.e. TE:_oakWood and for Cube an other ie. TE:_PineWood .
maybe this is not possible?