I recently stumbled across a problem that I don’t know how to approach. Hopefully somebody of you can help.
My current model experiment is usual two legged battle robot (Looks a bit like a Bloodhoound or Madcat from Battletech).
It is modeled with its parts as seperate objects (torso, leg parts, feet, etc.)
Using procedural cloud textures I was able to achieve a pretty nice camo-paint effect.
Of course since every object has its own texture space, the camo-paint is
differently sized on every object and doesn’t “fit” well where the objects meet and intersect.
Is there a way to set all objects to one texture space that surrounds the whole mech as one piece? So far all I could find was to scale and move every texture space to match roughly.
Any idea if they can be linked somehow?
Thanks in advance!