I wondering if any of you have an opinion about the correct # of samples to use for ray traced glass. The number range is so wide (1-1024) that I am not sure where a good average is…and when you start getting over 100, the render times are so long!
Just thought maybe someone had a rule of thumb, like, decent video quality is 80, or whatever…
thanks for anyone who has time to answer, and thanks Blender for making such a great piece of software!