sample setting for glass?

I wondering if any of you have an opinion about the correct # of samples to use for ray traced glass. The number range is so wide (1-1024) that I am not sure where a good average is…and when you start getting over 100, the render times are so long!

Just thought maybe someone had a rule of thumb, like, decent video quality is 80, or whatever…

thanks for anyone who has time to answer, and thanks Blender for making such a great piece of software!

Hi,

Depends how blurry the reflections are supposed to be. The more blurry, the more samples you will need to make it look good. Start off with a small number for test renders (e.g. 5). If you’re not happy with the quality, increase it.