Samurai in Eeve

Hi guys, my first post here. :grinning:
A samurai character I made before, mainly sculpt, modeling in blender and render in EEVEE. Some facial detail add in Zbrush when I try to learn it and texturing in substance painter.

Two addition Cycle render for equipment focus

The “attachment” on the armor in the render is display as normal map. In the production, I made it in geometry and array on the flatten armor plane, then use lattice and simple deform on top the lattice to curve both armor and attachment. But this method is not good for controlling the shape and do adjustment later. :neutral_face:

Artstation link:

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