NOTE : some people outside of europe and america seems to be unable to see pictures hosted to imageshack, so i provided a imgur link to the same picture but hosted on imgur
Some time ago for fun i sculpted a non realistic body in Sculptris.
Originally, i intended to retopo it in Blender like i did for some other Sculptris pieces but during the process i changed my mind and modified the face to fit a new project : an hommage to one of my favorite penciller and one of the most creative writer that built many of the story i enjoyed in comic books during my youth, Jack Kirby.
I was going to try to build a rendition of one of the character he invented from his Fourth world saga : Darkseid.
wiki entry for this Darkseid character :
According to writer Mark Evanier, Jack Kirby modeled Darkseid physically on actor Jack Palance, while “the style and substance of this master antagonist were based on just about every power-mad tyrant Kirby had ever met or observed, with a special emphasis on Richard Milhous Nixon.”
While the face was ready from Sculptris work, in Blender i built the helmet, starting from a retopo that was following the head, then using the 2.49b Solidify Selection script from the Edit Mode (that is similar to the 2.5x modifier of the same name) to give it depth.
And adjusting the vertice to get the final shape.
http://i.imgur.com/QgghA.jpg
More rework later and i was beginning to be happy with it.
http://i.imgur.com/ujDmP.jpg
With a bit of subsurf and edge split, the appearance was more interesting visually
http://i.imgur.com/lwkay.jpg
So it was it, i used a tiled rock texture i found on some free texture website (sorry i don’t remember which one) :
http://i.imgur.com/D9G4N.jpg
And using this very nice GIMP free plugin i generated a normal map for it, would be very good to simulate the rock aspect of the creature skin :
http://i.imgur.com/fO5h7.jpg
Playing with the lights and having the eyes set to Emit , the feel was going in the good direction for the character.
To make the scene a bit less empty, i took one of the wallpapers i collected long time ago and looked like some evil city (fitting for the character) and mapped it to a plane i placed behind the character.
Toned down a bit the normal map too, and here it was :
http://i.imgur.com/W3Bhz.jpg
I decided to toy a bit with the eyes, adding some light sources in there and making the eye material as “halo” to give some kind of “life” in them.
http://i.imgur.com/nreAN.jpg
Though i think the eye activity lowers a bit the character dread presence on the scene, it seems to contribute in making it more active.
But it was great fun for me to build this little hommage to Jack Kirby.
Sculptris + Blender is an amazing combo to let you express your creativty.
Some of my sculptris/blender random doodles made for fun can be found in this thread from the old sculptris forum.