Firstly, thankyou all for the kind words. I’ve been taking all of your advice and have been applying it to the model. Heh I’ll never finish anything at this rate. I shall post/replace new versions of the existing renders during the week.
Now to answer some of your questions:-
Never quit the Blender, especially not if I’m the reason.
With Photoshop, for my sins. Focal blur with Blender takes for ever to render, add that to the time taken for my machine to render anything transparent and you get about 2hrs render time. 10 secs with Photoshop makes things a little more user friendly.
Have been trying with varying degrees of sucess. The bump map is produced from Blender’s own Stucci procedural texture. Sphere/Cube/Tube/Flat, seem to have no effect on the texture mapping. I can only change the X/Y/Z sizes. Possible bug in 2.25, I don’t know? Also have toned down the spec level on the shackles. Some of the chain texture hasn’t come out either, bad mapping on my part but have started to sort this out too.
I blame the idea on my subconcious. The initial concept sketches look so different to this finished model, that I can still build the concept and have a completly different scene. I think the ideas came during the modeling. I think there’s also a slight subliminal message from my brother being arrested last month.
I know, there’s only only one shadow spot light. For a while now I’ve started adding a shadow only plane as the floor surface and adding a single colour in the world settings. I shall add a few more shadow lamps to hopefully reduce the ‘floating’.
Yeah I do, this is from postproduction in Photoshop. Very high contrast settings were making the render completely toonshaded, I haven’t stripped enough out but shall, thanks.
Ha ha top one mate, didn’t meant to upset you tho’ You’re better than me anyway.
This is just the tip of Blender’s iceberg. I’m the idiot who’s sat on top of it hoping it won’t sink before I can get off.
You’re quite right mate. Will batter it up a bit, lose a couple of bone chips and maybe as Modron suggested, apply some vertex painting.
Thanks again to all of you I really appreciate the feedback, I shall update during the week.
Sonix.